MirrorMask: The Illustrated Film Script of the Motion Picture from The Jim Henson Company Neil Gaiman, Dave McKean  
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From the incomparable imagination and lucid visions of Sandman creator Neil Gaiman and acclaimed artist and director Dave McKean — and the innovative minds at The Jim Henson Company — comes MirrorMask, a breathtaking journey through a strange and magical looking-glass world where anything can happen ... and frequently does.

Here is the complete film book of the new high-water mark in family fantasy entertainment. The story of young Helena, daughter of the circus, comes vividly alive as we accompany her on her remarkable mission to a place far beyond wonder; a phantasmagorical quest to rescue a realm from the devouring forces of chaos and shadow in order to win back her stolen "real" life from a runaway interloper from the other side.

Containing the full screenplay and more than 1,700 illustrated storyboards of the major motion picture — as well as movie stills, comments, appreciations, and memories from the authors and filmmakers — this one-of-a-kind volume is destined to become a classic, a keepsake to be cherished by fans of all ages.

For all who believe in the glorious reality of dreams, for everyone who longs to ride their imagination to miraculous places, the door is now open wide. See the world anew through the MirrorMask ... and nothing will ever look the same again.

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Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch Neil Gaiman, Terry Pratchett  
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According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner.

So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.

And someone seems to have misplaced the Antichrist . . .

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InterWorld Neil Gaiman, Michael Reaves  
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An astounding tale of adventure, danger, magic, science, friendship, spaceships, and, oh yeah, the battle to save all the people in all the worlds in all possible dimensions.

Joey Harker isn't a hero.

In fact, he's the kind of guy who gets lost in his own house.

But one day, Joey gets really lost. He walks straight out of his world and into another dimension.

Joey's walk between worlds makes him prey to armies of magic and science, both determined to harness Joey's power to travel between the dimensions. The only thing standing in their way is Joey—or, more precisely, an army of Joeys, all from different dimensions and all determined to save the worlds.

Now Joey must make a choice: return to the life he knows or join the battle to the end.

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The Sandman Vol. 5: A Game of You Neil Gaiman, Bryan Talbot, George Pratt, Stan Woch  
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You may have heard somewhere that Neil Gaiman's Sandman series consisted of cool, hip, edgy, smart comic books. And you may have thought, "What the hell does that mean?" Enter A Game of You to confound the issue even more, while at the same time standing as a fine example of such a description. This is not an easy book. The characters are dense and unique, while their observations are, as always with Gaiman, refreshingly familiar. Then there's the plot, which grinds along like a coffee mill, in the process breaking down the two worlds of this series, that of the dream and that of the dreamer. Gaiman pushes these worlds to their very extremes—one is a fantasy world with talking animals, a missing princess, and a mysterious villain called the Cuckoo; the other is an urban microcosm inhabited by a drag queen, a punk lesbian couple, and a New York doll named Barbie. In almost every way this book sits at 180 degrees from the earlier four volumes of the Sandman series—although the less it seems to belong to the series, the more it shows its heart. —Jim Pascoe

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The Sandman Vol. 7: Brief Lives Neil Gaiman, Jill Thompson, Vince Locke, Peter Straub  
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One might think that the climax of the 10-volume Sandman series would come in the last book, or even the second to last. But indeed the heart and soul of Neil Gaiman's magnum opus lies here in Brief Lives. It could be because one of the most central mysteries—that of the Sandman's missing brother—is revealed here (in fact, the plot of this volume is the search for this member of the Endless). It could be because everything that comes after this volume, however surprising or unexpected, is inevitable. But it's more because this is a story about mortality and loss, the difficulty of change, the purpose of remembering, the purpose of forgetting, and the importance of humanity. If you have wanted to find out what all the good buzz on this great comic book series is about and haven't read any Gaiman before, don't be turned off by this volume's pivotal position in the larger story of the Sandman series. This book might actually operate better as a stand-alone story, in that its depth and compassion are more condensed, pure, and brief. —Jim Pascoe

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The Last Temptation Neil Gaiman, Michael Zulli  
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Steven is afraid. Afraid of ghost stories, afraid of growing up... just afraid. That is, until he meets the mysterious Showman and his Theatre of the Real. Steven takes a ticket and watches the show on a dare, but getting out of the performance will be harder than he ever imagined. And then Steven learns what it is to be truly afraid. Neil Gaiman, internationally acclaimed and bestselling writer of both prose fiction (Neverwhere, Stardust) and graphic novels (The Sandman, Signal to Noise) teams with veteran artist Michael Zulli (The Sandman, Creatures of the Night) to create this dark and brooding morality tale. The Last Temptation is the latest addition to Dark Horse's proud and growing library of Neil Gaiman hardcovers. Originally published as part of the short-lived Marvel Music line of the early '90s, Zulli's lush and beautiful duoshade artwork is now showcased in a new format for this stunning second edition.

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The Facts In The Case Of The Departure Of Miss Finch Neil Gaiman, Michael Zulli  
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Come, come and hear of the strange and terrible tale of Miss Finch, an exacting woman befallen by mystery and abduction deep under the streets of London! New York Times bestselling author Neil Gaiman delivers another stunning hardcover graphic novel with longtime collaborator Michael Zulli (Creatures of the Night, The Sandman). This is the first comics adaptation of his popular story "The Facts in the Case of the Departure of Miss Finch," which saw print only in the U.K. edition of Gaiman's award-winning work Smoke and Mirrors: Short Fictions and Illusions and was recently interpreted for his Speaking in Tongues CD. The Facts in the Case of the Departure of Miss Finch is a "mostly true story" that combines the author's trademark magic realism with Zulli's sumptuous paintings, and has been newly rewritten for this hardcover. Join a group of friends, with the stern Miss Finch in tow, as they enter musty caverns for a subterranean circus spectacle called "The Theatre of Night's Dreaming." Come inside, get out of the pounding rain, and witness this strange world of vampires, ringmasters, illusions and the Cabinet of Wishes Fulfill'd.

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Business @ the Speed of Thought : Using a Digital Nervous System Bill Gates  
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So where do you want to go tomorrow? That's the question Bill Gates tries to answer in Business @ the Speed of Thought. Gates offers a 12-step program for companies wanting to do business in the next millennium. The book's premise: Thanks to technology, the speed of business is accelerating at an ever-increasing rate, and to survive, it must develop an infrastructure—a "digital nervous system"—that allows for the unfettered movement of information inside a company. Gates writes that "The most meaningful way to differentiate your company from your competition ... is to do an outstanding job with information. How you gather, manage, and use information will determine whether you win or lose."The book is peppered with examples of companies that have already successfully engineered information networks to manage inventory, sales, and customer relationships better. The examples run from Coca-Cola's ability to download sales data from vending machines to Microsoft's own internal practices, such as its reliance on e-mail for company-wide communication and the conversion of most paper processes to digital ones (an assertion that seems somewhat at odds with the now-infamous "by hand on sheets of paper" method of tracking profits that was revealed during Microsoft's antitrust trial).While Gates breaks no new ground—dozens of authors have been writing about competing on a digital playing field for some time, among them Carl Shapiro and Hal Varian inInformation Rules and Patricia Seybold inCustomers.com—businesses that want a wakeup call may find this book a ringer. With excerpts in Time magazine, a dedicated Web site, and an all-out media assault, Microsoft is working hard to push Business @ the Speed of Thought into the national dialogue, and for many it will be difficult to see the book as anything but a finely tuned marketing campaign for the forthcoming versions of Windows NT and MS Office. Nevertheless, as Gates has shown time and time again, him, Microsoft, and perhaps even this book you may ignore at your own peril. —Harry C. Edwards

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The Silence of the Lambs Thomas Harris  
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As part of the search for a serial murderer nicknames "Buffalo Bill," FBI trainee Clarice Starling is given an assignment. She must visit a man confined to a high-security facility for the criminally insane and interview him.

That man, Dr. Hannibal Lecter, is a former psychiatrist with unusual tastes and an intense curiosity about the darker corners of the mind. His intimate understanding of the killer and of Clarice herself form the core of The Silence of the Lambs—an unforgettable classic of suspense fiction.

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